The latest Team Fortress 2 update adds hats that can be worn by any class, as well as plenty of fixes and community requests. Details below:

* Added 3 new hats that can be worn by any class
* Towering Pillar of Hats”
* Noble Amassment of Hats”
* Modest Pile of Hat”
* Added Propaganda contest winners’ hats for First Place, First Runner-up, and Second Runner-up
* Added “Edit Loadout” button to the class menu
* Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
* Fixed Snipers being able to shoot enemies through gates
* Fixed Linux servers not properly reconnecting to Steam when they lose their connection
* Fixed stickies being destructible before they’re stuck to something
* Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
* Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
* Fixed player health panels sometimes using the wrong animations for buffed or low health values
* Updated the net_showevents convar to be marked as a cheat
* Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
* Updated Italian localization strings
* Updated the custom TF2 fonts with Polish characters
* Updated CP_Gorge
* Added more cover outside of the initial BLU spawn area
* Added a forward spawn for the BLU team after Cap1 is captured
* Added another access point to the upper level from the front of the RED base
* Added more cover in the room just before Cap2
* Decreased RED team’s respawn time while they own Cap1
* Fixed a few areas where players would sometimes become stuck

Community requests

* Added new options for the Invade CTF game mode flag. Default is 1
* 0 : No neutral time
* 1 : Flag goes neutral in 30 seconds (current behavior)
* 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
* 0 : Increment score (current behavior)
* 1 : Increment capture count
Added new inputs to item_teamflag
* ForceDrop : Force the flag to be dropped if it’s being carried by a player
* ForceReset : Force the flag to be dropped if it’s being carried by a player, then reset the flag to its original location
* SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
* Added new output to item_teamflag
* OnTouchSameTeam : Sent when the flag is touched by a player on the same team

As always the updates will be applied automatically when your Steam client is restarted.

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