THQ
Media Wrap-Up: Welcome to 2012
We are already 4 weeks into the new year and the anticipation for the summer and fall releases is already growing. With three releases due
Darksiders II Behind the Mask: Death Rises
The team at Vigil Games talks about bringing Death to life, in this behind the scenes look into Darksiders II. This is the first of
THQ announces Crytek-developed Homefront sequel, using CryENGINE 3, coming fiscal 2014
THQ has this morning finally announced the not-so-secret follow-up to Homefront, and the sequel has a totally new developer this time around. The series was
Avengers game rights revert to Marvel, company “exploring potential publishing and licensing opportunities”
Saddened that THQ’s very interesting-looking game based on The Avengers is no more? You’re not alone. After Marvel let the atrocities of Sega’s Iron Man,
Pre-alpha gameplay of THQ’s canned Avengers title leaks
The quality of the end product may still be an unknown, but at least now we’ve got some actual in-game footage of The Avengers: The
Rumor: Character animations, concept art from THQ Australia’s canned Avengers game [Update]
Disney/Marvel never announced it, and there’s been no official indication that a game was or still is actually in the works, but word has it
Warhammer 40K: Space Marine gets ‘Elite Pass’ for multiplayer, won’t totally screw over used copy purchasers
…Well, not if those folks aren’t planning to get much out of the game’s multiplayer, anyway. Unlike what most other publishers are doing with their
THQ’s unannounced Saints Row: Money Shot for XBLA leaks
Earlier this year THQ confirmed that a once-planned downloadable tie-in to Saints Row: The Third, dubbed SR: Drive By, had been canceled, after revealing late
THQ “strategic realignment” closes studios, axes 200 positions; MX vs. ATV series shelved, licensed efforts dropping
After shuttering their Digital Warrington and Kaos Studios teams last month, THQ is continuing internal restructuring efforts this week. An effort was made with the
THQ confirms intention to hang up Red Faction franchise, cites low sales and failure to ‘resonate with a broad audience’
What happens when a classic franchise in gaming gets rebooted as a (relatively) decent open-world action title, then sequelized into a generic third-person shooter, and
















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