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GTA, Crackdown, All Points Bulletin creator signs on as advisor to APB: Reloaded

David Jones, the man largely behind Grand Theft Auto, Crackdown and failed, recently-made-free-to-play MMO All Points Bulletin is back working with his last creation. After

May 12, 2011 Games, News, PC/Mac

Free-to-play APB reloads, aims to enter closed beta next month

Getting anxious for the re-launch of All Points Bulletin? Realtime Worlds’ failed MMO has a new home at GamersFirst, and the company plans on making

January 03, 2011 Games, News, PC/Mac

All Points Bulletin returning next year as free-to-play APB: Reloaded

Rumored just last week, K2 Networks’ GamersFirst service and its subsidiary Reloaded Productions, Inc. have confirmed acquisition of Realtime Worlds’ All Points Bulletin, and their

November 16, 2010 Games, News, PC/Mac

Report: Free-to-play service provider buys rights to APB

Following the closure of Realtime Worlds and shuttering of All Points Bulletin, it appears a savior has finally stepped up and acquired the rights to

November 11, 2010 Games, News, PC/Mac

Report: Realtime Worlds creative director headed to Epic Games [Update: debunked]

When your studio goes belly up, you’ve really only got a few options (though there are exceptions). You can form a new start-up venture, sometimes

October 04, 2010 Games, News, PC/Mac

Former Realtime Worlds character designer begins anew, starts up contract studios

All Points Bulletin and Crackdown developer Realtime Worlds may be no more, but that’s not keeping its now-unemployed staffers down. Jimmy O’Ready, a lead character

September 23, 2010 Games, News

Following APB’s death, Realtime Worlds closes up shop

All Points Bulletin was unceremoniously removed from life support yesterday, and almost right on schedule developer Realtime Worlds has officially bitten the dust. The once

September 17, 2010 Games, News, PC/Mac

Realtime Worlds officially shutters All Points Bulletin [Update: A buyer appears?]

Entering administration last month, and awaiting a buyer for both the company, as well as its assets, Realtime Worlds is as close to death’s door

September 16, 2010 Games, News, PC/Mac
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