Alan Wake
Gamers Garage: Episode 209 – Ghost Dude Bros
Alert the presses that we’re finally on a roll here and haven’t missed a week in a month! This week we discuss the Alan Wake:
Alan Wake American Nightmare Trailer and Screens
A couple years ago a relative unknown game, with a simple name, was released. With Alan Wake Remedy Entertainment set a new par for 3rd-person
Alan Wake heads to PC in 2012 [Update]
Remedy Entertainment announced today that Alan Wake is heading to PC in early 2012, the game will give PC gamers the Alan Wake experience they
VGA Premiere Impressions
The Spike Video Game Awards were tonight, and the audience was treated to quite a bit of never-before-seen content. Much of it was trailer premieres for
VGAs 2011 – Alan Wake’s American Nightmare Trailer
The Alan Wake franchise gets it’s second game in ‘Alan Wake’s American Nightmare”. I loved the first game, and this trailer has me thoroughly excited for the
E3 ’11: “Some form of Kinect functionality” coming to all Microsoft Studios games; next Alan Wake project not yet greenlit
It doesn’t necessarily mean you’ll see hands-free gestures forced into every franchise, but at the very least you can apparently count on seeing “some form”
Alan Wake: Night Springs reportedly Remedy’s upcoming project, due for XBLA [Update]
The Twilight Zone-esque television series within the Alan Wake universe, Night Springs, might be the subject of Remedy’s mysterious not-sequel, which the studio recently confirmed
Pre-viz artist’s resume lists work on Alan Wake 2 cinematic [Update: Remedy confirms more Wake; not AW2 or DLC]
Halon Entertainment, a pre-visualization firm with experience on projects like Halo: Reach‘s “Deliver Hope” short, and a slew of major motion pictures, has seemingly made
Remedy working on proprietary facial animation tech for next title, aims to raise the bar
Alan Wake, by and large, delivered on its goal to elevate storytelling and presentation in games, but Remedy didn’t quite nail down realistic looking characters.
Making Alan Wake exclusive to 360 was a “business risk”, but allowed for focus, says Remedy
Once upon a time, Alan Wake was not only a much more ambitious, free-roaming adventure, but also destined to be a multiplatform release. Developer Remedy

















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