For anyone who watched the Microsoft E3 press conference, there were two different times where some poor sound man neglected his duties, and the audio for a couple of games went unplayed. While this was eventually fixed for the second game (Battlefield 4), the first game had people oohing and aahing even without the sound playing; that game was former Kinect project turned full-fledged Xbox One game Crimson Dragon.
For fans of the old Panzer Dragoon games, this will be a treat. I didn’t get a whole lot of exposition when the demo started, so I couldn’t even begin to tell you what kind of story the game has. I can tell you a few things:
1. You’re riding a freaking dragon.
2. You’re shooting the hell out of a bunch of flying things.
3. It’s super fun.
4. Again, you’re riding a freaking dragon.
The game is pretty fast-paced, and the controls took a couple seconds to get used to, but once I was settled in I was having a blast. The dragon took advantage of two attacks; a homing fireball-type of attack where you could lock on to multiple targets, and something that closely resembled force lightning which did a lot of damage in a smaller area. The demo wasn’t super long, but it crammed a lot in; in addition to weaving in, out, and around different rock formations inside a cave while I chased baddies, I got to fight a mini-boss and and end-boss.
I don’t know if the difficulty was ratcheted down for the floor demo, because it seemed like I got hit quite a lot and never actually died. That aside, I dispatched both bosses pretty handily and found myself wanting to play it through again. Even while flying at high speed around different obstacles and with a gaggle of little creatures flying all over the screen, the Xbox One never slowed down, and everything was super vivid and very crisp-looking.
I wasn’t quite sure what to expect out of this one, but I had a ton of fun. If it sounds like something you might be into, you can check this out for yourself when it comes exclusively to the Xbox One.