Do ‘games’ with a heavy narrative focus, with less than normal hands-on ‘gameplay’, have a home within the game industry? Are ‘games’ such as Heavy Rain and Beyond: Two Souls actually ‘games?’ Well, I guess we kind of answered that question from our perspective already. We just called them ‘games’ right here in our episode description. Find out what we have to say about this new direction some game designers are taking us by clicking that download button.

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