Released about 20 hours ago, DICE confirmed that they are working to make adjustments to Battlefield 3. Instead of being more like how the Battlefield series has been, DICE is working to make a more arcade or Call of Duty like experience. While some fans of the series may see this as a balancing of those campers to those who have a more active battle strategy, I see it as a changing of original pace.

If you enjoyed Battlefield 3, I don’t see why you wouldn’t enjoy the update. As said on the blog post, the list of things below are not the complete part of the update that is due to be released. EA & DICE are unsure of when they’ll release the patch, but it will be coming around the same time for the PC, 360 and PS3. Until then, you can read the patches notes from the link above. For full details beyond the general fixes, read DICE’s blog post, linked above.

GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

-Fixed some situations that would unintentionally make a player unrevivable.

-Reduced the black screen fade in time on spawn.  The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.

-Increased the spawn protection time from 1sec to 2sec.  The protection will still be immediately canceled as soon as the player moves or shoots.

-Spawn protection will no longer be canceled by the player looking around.

-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience.  Firing before fully zoomed will still result inaccurate fire.

-Increased the inaccuracy and recoil added when a player is fully suppressed.

-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.

-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.

-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

-Attempting to Crouch (like Prone) will now properly interrupt Sprint.

-Increased the effectiveness of Suppression Resist Specialization.

-Parachutes now respond to turn and throttle inputs more quickly.

-Switching from primary weapons to sidearms and back now takes less time.

-Increased the effectiveness of explosive resistance.

-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.

-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.

-Fixed several issues with vaulting objects, especially for thin railings.

-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.

-CRAM weapons on Carriers now count towards stationary weapon awards.


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