Speaking with Joystiq, Shadow Complex and Infinity Blade developers Chair Entertainment have taken a moment out of their busy holiday schedules to discuss both their latest smash hit, and a former project now added to the pile of games we’ll never play.
Studio co-founder Donald Mustard confirmed that, sadly, their once-planned adventure into Orson Scott Card’s Ender’s Game is no more. While 2009′s XBLA surprise Shadow Complex was loosely based on the author’s novel Empire, Ender’s Game was going to be more of an adaptation, with a focus on combat. And studio owner Epic Games is more about original properties these days.
Mustard said, “We have and had an amazing design for the Ender’s Game game, but one of Epic’s primary objectives is to create original and unique franchises. I don’t know that Ender’s Game fits into that strategic objective anymore.”
“So, probably not. Not from us,” he added, when asked about whether it would see the light of day. “If anyone decides they want to make it. I have some ideas I’d love to talk to them about.“
Moving on to Infinity Blade, the Unreal Engine 3-using iOS title that’s taking everyone by storm, Mustard revealed that the game was originally designed as an attempt at making a Kinect game, and wasn’t all that different from the finished product now available.
“We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?’ That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best,” he added.
On the subject of whether Infinity Blade could make its way to Microsoft’s hands-free sensor, co-founder Geremy Mustard teased, “If the Kinect really takes off over the holiday season, who knows?“